Why we built MOVON
A short note from a colorist, a DP, and a director who got tired of fighting LUT folders. The origin story behind the AI color match for Premiere Pro.
We started MOVON because every project ended the same way: a multicam timeline, every camera a slightly different look, one editor staring at a wall of LUTs at 2 AM.
The pitch is simple. Open the panel in Premiere, hit Analyze, let MOVON group the cameras and match every clip to the hero. Edit.
That's it. That's the whole product.
What's actually different
There's no shortage of color tools. What we couldn't find was a tool that:
- Reads the whole timeline. MOVON groups the clips by camera and picks the hero on its own. No clip-by-clip babysitting.
- Outputs a standard .cube. No lock-in. Today the .cube is exported from the panel and applied via Lumetri (or carried into any NLE that reads LUTs). One-click apply through MOVON's own effect is in active development.
- Runs on your Mac. The match happens locally. Your footage never leaves the machine.
What's next
MOVON Match is in private beta, free through January 2027 for early users.
The order things land in:
- Auto / Manual mode and per-clip match confidence: in progress
- DaVinci Resolve and Final Cut Pro panels: planned
- HDR and Rec.2020 output: planned
- A cloud option and a Windows build: after launch
No dates promised. The roadmap tracks the order, and it moves as the beta teaches us what matters.
If you're an editor, colorist, or DP and you want in, join the list on the download page.
We'll ship updates here. Less often than we'd like, more often than is professional.
— The MOVON Labs team
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