Two cameras. Three minutes.
Watch MOVON match shots in the time it takes to make coffee. Quick starts, workflow deep dives, camera-specific demos, and a couple of color theory tangents.
Next video drops when the private beta opens up.
Get the dispatch →Stop matching cameras by hand.
Get MOVON for Premiere Pro.
● Free through January 2027. No account required. Notified on release.
● The match runs on your Mac, with no upload, no account, no connection.
Your footage never leaves the machine. macOS, Premiere Pro · signed by MOVON Labs.
Runs on your Mac. Stays on your Mac.
MOVON installs a docked panel in Premiere and a local match engine beside it. The whole match (frame analysis, camera grouping, LUT generation) happens on your machine. No upload, no account, no connection required.
Built by editors
who'd rather edit.
MOVON Labs is three people from inside the industry: a director-producer, a director of photography, and a color scientist. The small kind of team where every release decision has a colorist in the room.
The team built MOVON because the work that should be done in an hour kept eating an afternoon. Multi-cam conform, manual matching, the per-clip drift that nobody owns until it hits the suite. The fix existed in fragments (a colorist's muscle memory, a research paper, a half-finished script) but never as one tool that lives inside the editor.
MOVON Labs ships color tools, and edits with them. Every camera profile in the engine is one the team has shot on. Every release ships only after a feature-grade timeline has been cut against it. The plugin runs in Premiere Pro today; DaVinci Resolve and Final Cut Pro are next, in that order, for the same reason — that's where the team works.
The free-through-2027 window is the team's way of testing MOVON against real timelines before charging anyone. If MOVON saves a colorist a conform day, it has earned its rent.



MOVON Labs ships color tools, and edits with them.
Talk to the team.
MOVON Labs reads every message. Replies come from the team, not a queue.
Changelog.
MOVON Match is pre-release. No public versions have shipped yet. Here is where the build honestly stands, and what the next builds add. The blog carries the longer story.
Where the build stands
- newThe match engine runs end to end on a Mac: analyze a timeline, group the cameras, pick the hero, generate a .cube per group.
- newTwo-model AI pipeline (backbone + LUT predictor) producing standard 33³ .cube LUTs.
- newDocked Premiere Pro panel in private testing. Local, no upload, no account.
- improvedCamera grouping moved to an on-device clustering pass. No metadata tagging required.
What the next builds add
- newOne-click apply across the whole timeline, as a single undo step: in active development.
- newAuto / Manual mode and per-clip match confidence.
- improvedInference performance tuning for real multicam footage.