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DocsGetting StartedFrom a multicam timeline to one matched look
GS°01·Getting Started·4 min read

From a multicam timeline to one matched look

The shortest path through MOVON. Open the panel, hit Analyze, apply. The whole flow inside Premiere, no separate app.

Last updated May 21, 2026

You shot the project on several cameras. The cut works. The color doesn't. That's what MOVON solves, and it does it without leaving Premiere. This page is the short version of how.

What you need before you start

  • MOVON installed *(see Install MOVON)*. It adds a docked panel inside Premiere
  • Footage organized in Premiere: A-cam, B-cam, drone, whatever's there
  • Display LUTs already applied per camera (S-Log3 → Rec.709 etc.)
  • A rough cut on the timeline
NOTE
Display LUTs come first. MOVON matches displayable signal, not raw LOG. If the timeline still looks flat, the display LUT step is missing. Fix that before running MOVON.

Step 1. Open the panel and hit Analyze

Open the MOVON panel in Premiere, make sure the timeline you want is the active one, and click Analyze.

MOVON reads every clip on the timeline, samples a few frames from each, and runs them through its match models. All of it happens on the Mac. Nothing uploads, no account, no connection.

Step 2. Check the plan

MOVON shows what it found: the clips grouped by camera, and the hero: the camera everything else will match to.

It picks the hero on its own. If you disagree, change it in one click. If a clip landed in the wrong group, move it. This is the one step where a human eye still helps; everything after it is automatic.

Step 3. Apply

Confirm, and MOVON generates a custom .cube LUT per camera group. Each one is a standard file you can apply yourself in Lumetri or export for another NLE.

NOTE
One-click apply across the whole timeline (every LUT written back as a single undo step) is in active development for the private beta. Until it lands, apply the exported .cube files per camera group yourself.
TECHNICAL
The .cube MOVON outputs is a standard 33³ trilinear LUT. Export it from the panel and it works in DaVinci, Final Cut, Baselight, anything that reads a Cinespace-compatible .cube.

When it doesn't look right

Three things to check, in order:

  • Match too aggressive? Pull the Lumetri Look intensity back to 70-80% on the applied .cube. MOVON errs toward over-matching on purpose. Dialing back is faster than pushing further. (Once MOVON's own effect ships, the same control will live on the effect itself.)
  • One camera grouped wrong? Re-open the panel, move the clip to the right group, re-analyze.
  • Slight green or magenta cast on the match? The hero clip had a color cast nobody noticed. Pick a hero with cleaner whites and re-analyze.

Full troubleshooting tree: match looks wrong.

That's it

Open the panel → Analyze → check the plan → apply. The whole point of MOVON is that this stays the same handful of steps no matter how many cameras you add.

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