Where MOVON sits in your grading chain
Before creative grade. After display LUT. Why the order matters, and what to put in front of and behind MOVON.
A color pipeline runs in a specific order, and the order is not a stylistic choice; it is the math working correctly. The same matched LUT applied at the wrong point in the chain produces a different (and worse) picture than the one MOVON intended. This page is where MOVON belongs in the stack, and why.
The full chain, in order
A clean post-production color pipeline runs through five stages:
- Raw / LOG source. Whatever the camera recorded. Flat, low-contrast, not viewable as-is.
- Display LUT (Input LUT). Converts the LOG signal to display-referred Rec.709. Done once per clip via Lumetri Color's Basic Correction → Input LUT.
- Scalar correction (Basic Correction). Per-clip white balance, exposure, contrast, saturation. The Lumetri Basic panel's job. Small moves.
- Camera matching. Bring every camera into agreement with the hero. This is MOVON's slot.
- Creative grade. The look. Teal-and-orange, day-for-night, the editor's taste. Lumetri Creative + Curves + HSL Secondary + the rest.
Stages 1-3 prepare the picture. Stage 4 makes the cameras agree. Stage 5 puts the creative look on the agreed picture. Stages cannot be reordered without breaking the picture.
Where MOVON's .cube goes in Lumetri
Inside a single clip in Premiere, the Lumetri Color panel runs in a specific top-to-bottom order:
- Basic Correction → Input LUT (the display LUT).
- Basic Correction → Temperature, Tint, Exposure, Contrast, Highlights, Shadows, Whites, Blacks, Saturation.
- Creative → Look (this is where MOVON's matched .cube lives).
- Creative → Intensity, Faded Film, Sharpen, Vibrance, Saturation.
- Curves → RGB Curves, Hue Saturation Curves.
- Color Wheels & Match.
- HSL Secondary.
- Vignette.
The matched .cube belongs in Creative → Look, after the Input LUT and the scalar Basic Correction, before any creative grade. Plenty of editors drop the .cube into the Input LUT slot by accident; this puts MOVON's match in front of the display conversion and the picture goes wrong.
Why before the creative grade
Two reasons.
First, the math. MOVON's .cube is calibrated against the displayable signal: post-LUT, post-WB. If a creative grade is already on top of that, the match LUT is now transforming a signal it was not trained against. The result drifts.
Second, the workflow. Matching before grading means the grade goes on top of an already-agreeing picture. Push the shadows on the whole timeline at once; every camera responds the same way because every camera is now in the same display space. Push the shadows after a creative grade that already made each camera shift differently, and the cameras start disagreeing again.
The rule of thumb: the match step exists so that one creative grade can be applied uniformly across the cut. Inverting the order undoes the agreement.
What to put in front of MOVON
The two things upstream that have to be right:
- The correct display LUT. S-Log3 footage needs the S-Log3 conversion LUT, not the V-Log one. The page on this is at Two perfect LUTs still don't match. Get the Input LUT right and MOVON has a viewable signal to work with.
- Scalar correction, if a clip is obviously off. A B-cam that drifted half a stop hot on set comes down in Basic Correction → Exposure before MOVON runs. MOVON is not auto white balance; it is the camera-match step on top of correct white balance. Two minutes of Basic correction up front saves a tighter match downstream.
The rest (rough cut, audio mix, titles) is independent of the color chain.
What to put behind MOVON
The creative grade goes on top of the matched .cube, on top of the same clip in the same Lumetri stack, or on an adjustment layer above the timeline. Either works.
The adjustment-layer pattern is the cleaner one for a multicam project:
- Match the cameras (MOVON's .cube per camera in each clip's Creative → Look).
- Drop an adjustment layer over the entire timeline.
- Put the creative grade on the adjustment layer: Lumetri Creative intensity, Curves, HSL Secondary, the look.
Now the match lives on the clips, the grade lives on one layer, and tweaking either does not disturb the other.
In DaVinci Resolve
The same chain holds in Resolve, in node form:
- Node 1. Color Space Transform from LOG to Rec.709. (The Resolve equivalent of the Input LUT.)
- Node 2. Scalar correction. Primary wheels for white balance and exposure.
- Node 3. MOVON's matched .cube. Apply LUT → MOVON folder. Bypassable for QA.
- Node 4 onward. Creative grade. Looks, secondaries, vignettes.
Putting MOVON on its own node is the convention because it lets a colorist toggle the match off, eyeball the difference, and decide whether to lean on it harder or pull it back, without touching anything else in the stack.
In Final Cut Pro
Final Cut applies effects in the order they appear in the Inspector. The matched .cube as a Custom LUT effect goes:
- After any Input LUT or Color Space conversion the project uses.
- After any Color Adjustments effect doing scalar correction.
- Before any creative LUTs or per-shot grade effects.
In Final Cut, effect order in the Inspector is the chain order. Drag the Custom LUT effect into the right slot.
When the order is right, the picture is quiet
The signal of a correct chain is small: the timeline cuts cleanly, the cameras agree, the creative grade lands the same way on every clip, and nothing about the color reads as "off" when scrubbing the cut. The signal of a wrong chain is loud: shots fight each other, the same grade looks great on the A-cam and wrong on the B-cam, and the editor spends hours per-shot fixing what should have been a single pass.
Get the order right once, get it right for the rest of the project.


